When I was a kid I was obsessed with fantasy and science fiction. This push for imagination and creativity led me down the path of visual development and production design, as well as learning how to use Unreal Engine and other software, finally toppling the walls between the digital world and reality.
My friends often call me the “bridge between two worlds” because the mediums I work with are vast, changing from project to project as needed. These skills have enabled me to lead projects and teams of multiple disciplines, from animation and theme parks, all the way to medical technology and aviation.
I would love to discuss how you are looking to immerse your audiences, and find out if there is an opportunity to bring our experiences together!
Project Manager for Multiple Animation Music Videos
Working on an unannounced animation project as an Environment and Tech Artist using primarily Unreal Engine. Assisting with the pipelines and technology and creating development kits for compositors and animators, as well as working on set dressing, environment art, and lighting.
Used Blender, Photoshop, Substance Designer and Unreal Engine for Marvel Day at Sea’s Doctor Strange Academy with Disney Cruise Lines for 1300+ Guests per cruise
Worked inside Unreal Engine guiding undergraduate students across
multiple departments in modern XR stages and workflows
Responsible for multiple aspects, including tabletop game terrain design and construction, storefront design and construction, general laser cutting and 3D printing, and maintaining branding across product displays and gaming equipment. Primary responsibilities involved designing, drafting, building and painting multiple gaming tabletop terrain created predominantly from laser cut MDF.
Assistant Set Designer, Artist, and Projections Designer for various productions at BYU-Idaho.
Designed the artwork Poster trifecta background for the Xbox Onesies promotional photoshoot.
https://techau.com.au/xbox-onesie-are-peak-gamer-comfort-and-i-totally-want-one/
Used Blender, 3DS Max and Unity for various Photoreal XR applications,
including Augmented, Mixed, and Virtual Reality
Created photoreal images with Blender for Johnson & Johnson’s XR
Marketing and Sales team
Created social media marketing artwork for various companies and assisted as an On-set PA for commercial shoots as well.
Short hire Intern for the Live Entertainment Department at Walt Disney World. Assisted with Props, Fireworks and Robots for Live Shows at Hollywood Studios.